
It won't be long before she's leaping and, of course, fighting. Having caught our attention with a gigantic waterfall, Lara pulls a lever and opens a gate behind it. Beyond making her look like a more advanced, athletic Lara, the team has tried to give her a broader range of animations - and she won't always be wearing her trademark shorts, green top and backpack either. After that her clothes will be sodden, and water will drip off - she may even wring out her hair during quiet moments. In terms of getting back to her roots, she can take the literal path if she likes and wallow in the mud - the dirt clinging to her until she next takes a dip in nearby water. (Good grief.) They've certainly achieved the former by the sound of it, with a slightly more muscle-bound heroine - almost cartoon-esque, but still very identifiably Lara. Crystal Dynamics wanted to give her "the look of action and athleticism, and retain her beauty and sensuality, but without making her look creepy". Birds are flapping around, and Lara can be seen fiddling with an earpiece.Īt this point we were told about Lara's new body. Starting in a cave, Lara surveys the area and makes her way out through an entrance to be greeted by a gigantic waterfall - likely to be the one seen in the screenshots - and the sense of scale is said to be overpowering.
#Laura croft tomb raider angel of darkness code#
Running on PS2, the code at Leipzig apparently constitutes a quarter of one of eight huge levels that make up the game, which the team reckons will take 12-15 hours to finish. The demo focused on a level set deep in Africa. Having got to Leipzig without feeling stronger or killing any helpful professors en route, Eurogamer's Patrick Garratt was one of the first to take in the new-look Lara one-to-one, and phoned through his observations earlier this morning. Today, we got our first chance to see just how far Toby Gard and Crystal Dynamics have lead Lara - and the only slight disappointment was that we did have to journey to a random European city to do so. None of this "Lara Croft Tomb Raider Angel of Darkness" pin the colon on the run-together-game-names nonsense - just simple and memorable. Their determination for the game to stand apart from recent versions is obvious from the name alone.

Out of the random European city and back into the caves.

Of course, the Tomb Raider: Legend team have been very vocal about wanting to take Lara Croft back to her roots. Those of you hoping for something closer to the Prince of Persia may yet be satisfied.

She's not just clinging on any more she's clinging on, hauling herself up, jumping and tumbling past circular blades and then using her new multi-purpose grapple hook to smoothly swing across a spike trap with a rope - all in one fluid motion. And, just as they said she would be, Lara is back to her old tricks - leaping from ledge to ledge, solving ancient puzzles and dancing through traps that would've claimed Indiana Jones many times over. Some of us may be in Leipzig, but Lara's in Africa. Lara couldn't be much farther away from the Parisian night if she tried.
